Jojo s Bizarre Adventure Stands Never Let Me Down Again

JoJo'due south Bizarre Hazard (ジョジョの奇妙な冒険 , JoJo no Kimyō na Bōken) is a PlayStation game adult past Capcom based on the third function of JoJo's Bizarre Risk, Stardust Crusaders. The game serves as a port of JoJo's Venture with elements taken from the game's revision, Heritage for the Future.

The game combines Capcom's trademark anime-inspired graphics, as seen in the Darkstalkers series, with the colorful characters and events of Hirohiko Araki'due south creation, resulting in a highly stylized and detailed visual style. It features many of the gameplay mechanics seen on previous Capcom fighting games, such as the use of power gauges for super moves, as well every bit a brand-new Stand Mode: a grapheme's Stand tin exist summoned or dismissed at will by the thespian, resulting in variations in the character's movement list and abilities.

The most significant addition present in the PlayStation port is Super Story Style, an overarching campaign way that incorporates battles, mini-games, and quick-fourth dimension issue stages to adapt every fight in Stardust Crusaders. Other additions include the new characters and storylines from Heritage for the Futurity, a Training Mode where the player tin can practise strategies, and 2 actress modes that provide bonus content as the player gains points in Super Story Mode.

Gameplay

The basic gameplay mechanics are those of a standard fighting game: one-on-one battles consisting of a series of rounds, in which the goal is to deplete the adversary's Vitality Guess using regular attacks and grapheme-specific special and super moves. Special and super moves crave the input of push combinations and/or accumulated energy, which is displayed in a Super Combo Gauge that increases every time impairment is dealt or taken.

The game uses a simplified four-button control scheme, consisting of three attack buttons (light, medium, and heavy) and a Stand up button, which switches the graphic symbol'southward Stand Fashion on or off. Pressing all 3 attack buttons triggers a invulnerable forward dodge; pressing the three buttons while blocking pushes the opponent back a set distance. Depending on which push is used to select a character, a dissimilar color palette volition be used for that character.

Two single-player modes are available: Super Story Mode, which follows the plot of Stardust Crusaders beat-for-beat and incorporates special gameplay modes, and Arcade Mode, which functions identically to Heritage for the Hereafter's Story Mode. In add-on, in that location is a 2-role player VS Mode and a Preparation Style to practice moves and combos in. Equally the role player clears stages in Super Story Fashion, they can earn up to fifty JoJo Ability Points for each stage; as the role player earns more JoJo Ability Points, boosted playable characters and extras in Gallery Fashion and Book Mode are unlocked.

Stand Style

Fighting with Stand Style on enhances a graphic symbol'southward offensive and defensive abilities; these improvements heavily depend on the graphic symbol and Stand up, but the nearly common benefits are double jumping, absorbing residue damage when blocking special attacks, and more powerful special moves.

Stands themselves are concrete extensions of their users, and thus damage and assault effects inflicted upon one carries over to its user. Like avatar/puppet-based characters in other fighting games, Stands are able to act independently of their users, allowing for several offensive gimmicks.

Most of the game's unique mechanics derive from the introduced Stand up Mode. Many special moves and attacks send a combatant'south Stand away from its user, making it more difficult to protect both at the same time; each graphic symbol's orientation is based on their position towards their opponent, and not necessarily the opponent'south Stand. If a grapheme is damaged while their Stand up is far abroad, the impairment received is doubled. On elevation of the Vitality Gauge and Super Philharmonic Approximate, there is a third gauge, the Stand up Gauge, which decreases when a character's Stand is damaged and refills when Stand Way is switched off. If this gauge is depleted, a Stand Crash occurs, leaving the character paralyzed and open up to attack for a moment.

Another characteristic of Stands is Tandem Assail, which can be executed in one case a character has one stock of the Super Combo Gauge to expend. During the extended startup flash, inputs can exist provided for the graphic symbol'south Stand up; the Stand will then perform these button inputs on their own every bit a Program Attack, leaving the user free to do every bit they please and attack simultaneously. Controlling the Stand directly by performing a special move will abolish the Stand up's predetermined onslaught early, however. Weapon Stand users such as Hol Horse and Joseph Joestar, who are unable to separate their Stand up from themselves, can instead perform a Real Fourth dimension Attack, in which well-nigh of their moves can exist chained into one some other until the stock is emptied.

Some characters lack the power to enter Stand up Style, such as Mariah and Evil Incarnate Dio; these Passive Stand Users introduce their own complex and specific mechanics into the game. Several nonplayable characters (Grayness Fly, Enya the Hag, Death 13, Judgement, and N'Doul) are either nowadays in Stand form only or motion completely independently of their Stand.

The mechanics of each Stand create strong differences between the game's characters, and forcefulness different offensive approaches for each i. This "graphic symbol-dependent gameplay" style would inspire several subsequent fighting games, such equally the latter entries of the Guilty Gear serial (which, interestingly enough, too contains rock and popular music references).

Clashing

If certain attacks of the same strength and intensity occur at the same time and collide, clashing occurs. This only happens with characters with an Active Stand up. Information technology is hard to see this system in action as information technology happens very infrequently. This mechanic would afterward be incorporated into futurity JoJo games, such as All Star Battle.

In some cases, when two sure opposing special moves are performed at the very same time, a Blazing Fists Match can occur. When this happens, both combatants are prompted to rapidly tap the attack buttons to win the duel and decide who volition receive damage, a feature outset seen in Samurai Shodown . This characteristic has since been adopted and expanded in All Star Battle.

Bonus Stages and Special Battles

In some battles in Arcade Mode, special rules are applied in order to reenact sure capacity of the original manga that were unable to be adapted into the normal circumstances of the 1v1 battles.

  • Due north'Doul is not fought directly; instead, the actor character finds himself on a corridor level and must reach N'Doul at the end of the level. Throughout the stage, Geb will attack, and the thespian must avoid the Stand'southward attacks by jumping or dashing.
  • Mannish Boy (or rather, Expiry Thirteen) can only be fought in Arcade Mode if the player clears the first five stages without using continues and while playing equally 1 of the heroes. His attacks exploit the dream-like nature of his stage, as well every bit the absenteeism of his user. Whether the thespian wins or loses confronting Death Thirteen, they are allowed to continue Arcade Manner.

Changes from JoJo's Venture

Every graphic symbol from JoJo'due south Venture is available from the get-become, forth with five new characters: Hol Horse, Anubis Dual-Wielding Polnareff, Mariah, Pet Shop, and a newly-playable Vanilla Water ice. The names of Immature Joseph (若ジョセフ) and Shadow DIO (影DIO) were changed to Proud Lineage Joseph (誇り高き血統ジョセフ) and Evil Incarnate Dio (邪悪の化身ディオ!!) respectively. In addition, 4 new subconscious characters have been added, these being Rubber Soul, Khan, Hol Horse & Boingo, and Fearless Kakyoin. Additional palettes for each character accept also been added to be used with the Stand push. Less significantly, Vanilla Water ice's boss AI has been toned down, and Proud Lineage Joseph now wears his tank tiptop from Battle Tendency.

Venture's menu systems have been by and large redesigned. Sound effects throughout the game accept been added or changed, and the startup animations for super moves and Tandem Attacks have been altered. The Super Combo Gauge at present resets to i stock afterward every round, unlike in Venture where it would keep energy between rounds. A save arrangement has been added, and an in-game Selection Fashion allows you to adjust several game settings.

Characters

Jotaro Kujo

Joseph Joestar

Weapon

Muhammad Avdol

Noriaki Kakyoin

Jean Pierre Polnareff

Iggy

Devo the Cursed

Midler

Chaka

Weapon

Alessi

Weapon

Dio Brando

Joseph Joestar

No Stand

Dio Brando

Passive

Hol Horse

Weapon

Jean Pierre Polnareff

Passive

Mariah

Passive

Pet Shop

Passive

Vanilla Ice

Rubber Soul

Passive

Khan

Passive

Boingo

Weapon

Noriaki Kakyoin

Super Story Mode

Stages in Super Story Fashion can take one of three forms: a VS Mode stage, which uses the traditional gameplay of JoJo's Venture; a Mini-Game stage, which can come up in a variety of forms; or an Adventure stage, substantially a dialogue-based cutscene where the player must occasionally dodge an incoming obstacle. Later the stage, the player will be graded on their performance: fifteen points each can be earned from remaining time and health, x can be earned from a variety of special bonuses, and the remaining 10 is earned by completing the stage's Secret Cistron objective. Each category is saved individually, so the player does not need to gain all of a stage'southward points at once. After the player beats Super Story Mode one time, four extra stages are unlocked, adapting various characters' encounters with Evil Incarnate Dio.
Expand/Collapse All

1

The Magician of Fire
(炎の魔術師 Honō no Majutsushi )

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Nigh the Canary Islands, a strange coffin is lifted from the bottom of the ocean. Some time later, a teenager named Jotaro Kujo locks himself in a Tokyo jail cell, convinced that he has been possessed past an evil spirit. At his mother Holy'due south asking, Jotaro's gramps Joseph Joestar visits Japan and attempts to coerce him out of his jail cell. When Jotaro refuses, Joseph asks his friend Muhammad Avdol to remove him past forcefulness. Afterward the fight, Joseph explains to Jotaro that the appearance of his "evil spirit", later named Star Platinum, is caused by the Joestar family unit'south enemy DIO, who has reawoken after a hundred years.
Secret Factor: So you got me out of the cell? (牢屋の外、してやられたというわけか)

Finish the fight with Jotaro outside the cell and Avdol inside.

36

The 21st Tarot Card (Extra)
(21番目のタロットカード Nijuuichibanme no Tarotto Kādo )

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Avdol decides to tell Jotaro about his meeting with DIO in Cairo around four months ago, and the battle begins as a flashback. Subsequently the fight, Avdol ran without a second thought and managed to narrowly avoid falling under DIO's control.
Undercover Gene: I didn't fifty-fifty think about fighting him. (戦おうなどとは考えもしなかった)

Finish the fight via Fourth dimension Over.

2

Who Volition Be the Gauge?!
(裁くのは誰だ!? Sabaku no wa Cartel da!? )

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At his high schoolhouse, Jotaro comes beyond an enemy Stand user named Noriaki Kakyoin. Summoning his Stand up, Hierophant Green, Kakyoin reveals that he was sent by DIO to eliminate the Joestars. Subsequently the fight, Jotaro removes a flesh bud fabricated of DIO'south cells from Kakyoin's encephalon, freeing him of DIO's influence. When Holy's ain Stand begins to weaken her, the Joestars and their allies board a airplane to Egypt in society to kill DIO.
Secret Factor: Ora-ora! My Stand will be the approximate! (オラオラ裁くのは俺のスタンドだッー)

Terminate the fight with Jotaro's Puttsun Ora super move.

37

DIO's Expletive (Actress)
(DIOの呪縛 DIO no Jubaku )

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Kakyoin remembers his coming together with DIO, who approached him and asked to test his unique power. After the fight, DIO implanted a flesh bud into Kakyoin's brain, influencing him into pledging his undying loyalty to DIO.
Cloak-and-dagger Factor: That'due south a flesh bud made of DIO's cells. (それはDIOの細胞からなる「肉の芽」)

Accept Evil Incarnate Dio use his Charisma! super move.

iii

Strange Insect Attack!
(奇虫襲撃! Kichū Shūgeki! )

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On the plane to Egypt, an enemy Stand named Tower of Greyness of a sudden begins ripping out the other passengers' tongues. Though the enemy proves to exist faster than Jotaro's Star Platinum, Kakyoin steps upwards to eliminate it himself. After the fight, the Stand up's user is revealed to exist an erstwhile man named Greyness Wing. Even so, Belfry of Grey has already killed the pilots, causing the aeroplane to begin crashing. As Grey Fly dies, Joseph is forced to take control of the plane, remarking that this is the third aeroplane crash he'due south been in.
Secret Factor: I already extended Hierophant's tentacles... (すでに法皇の触脚がのびていたのだ)

End the fight with Kakyoin's Independent Arm super motion.

4

The Knight's Code
(騎士のおきて Ishi no Okite )

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The Joestar group arrives in Hong Kong'south Tiger Balm Garden, where an enemy named Jean Pierre Polnareff challenges Avdol and predicts that his own Stand will overcome him. Equally the fight will take identify in a wide-open infinite, Avdol prepares to use his Stand'south full power. After the battle, Polnareff accepts his fate of burning to decease, leading Avdol to deduce that Polnareff has been implanted with a mankind bud likewise. Jotaro removes the mankind bud, and (to his dismay) Joseph cracks a joke.
Secret Factor: Can yous contrivance my Cantankerous Fire Hurricane Special? (C・F・H・Sかわせるかッー)

End the fight with Avdol's Cross Fire Hurricane Special super movement.

38

The Man with the Star Birthmark (Extra)
(星のアザをもつ男 Hoshi no Aza o Motsu Otoko )

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Polnareff recounts his coming together with DIO one year ago. DIO offered to relieve Polnareff of the memories that were troubling him, and implanted a flesh bud within him later battling him. Polnareff was and so ordered to dispose of the Joestar group.
Secret Factor: The flesh bud influenced him to side with him. (肉の芽で仲間に引き込まれていた)

Have Evil Incarnate Dio employ his Charisma! super motility.

5

A Maritime Trap?! (Adventure)
(海路のワナ!? Kairo no Wana!? )

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Polnareff tells the Joestar group that he is searching for a man with two correct hands, who was responsible for his sister Sherry'south killing; suspecting that his target is allied with DIO, Polnareff joins the Joestar group as they lath a ship to Singapore. In the middle of the voyage, a picayune girl is discovered to have stowed onto the transport; the girl jumps overboard to escape the sailors, but is grabbed by the underwater Stand Dark Blue Moon, forcing Jotaro to save her. When the ship's Captain Tennille appears on deck to apprehend the girl, Jotaro tricks him into revealing that he is an impostor and Dark Blue Moon'southward user. The false Tennille grabs the girl and pulls her into the h2o; Jotaro saves her again, but is pulled underwater by Dark Blue Moon's barnacles. Though the Stand creates a whirlpool to trap Jotaro, Star Platinum extends its finger and slices its head.
Secret Factor: Seems you're the one who became sashimi. (やっぱりてめーだ刺し身になったのは)

Complete the phase without missing a unmarried quick-time upshot.

6

The Empty Transport and the Ape (Mini-Game)
(無人船と猿 Mujinsen to Saru )

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The group disembarks the now-captainless send using one of the lifeboats. While at sea, they encounter and board a large freighter named Force. The transport is devoid of life save i orangutan, whom Jotaro suspects to be a Stand user. The boxing with the orangutan, Forever, plays out as a whack-a-mole-style shooting game: Forever appears at one of nine spots, and the player must shoot him and whatsoever debris he throws to win. Occasionally, the stowaway girl will appear; shooting her or being hit with debris volition cause Jotaro to have damage. Later on the battle, Jotaro realizes that the entire ship is a Stand, and the group escapes the ship on the lifeboat they arrived in.
Surreptitious Factor: This is a bit heavy for a picayune daughter! (女の子にゃあきつすぎるぜ)

Complete the phase without hitting the stowaway daughter.

vii

Unleash Your Vengeance!
(恨みをぶちまけろ! Urami o Buchimakero! )

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The group arrives in Singapore and checks into a hotel. Polnareff senses an enemy hiding in his room, who emerges from the room'south minifridge and introduces himself as Devo the Cursed. Though Polnareff wastes no time attacking him, Devo announces that Polnareff will exist cursed by his grudge, and his Stand Ebony Devil possesses a nearby doll. Later on the battle, Polnareff interrogates Ebony Devil about the man with two right hands; Devo refuses to respond, inciting Polnareff to slice the doll autonomously.
Clandestine Factor: I'll have to slice him up real good! (メッタやたらに突くしかねえ)

End the fight with Polnareff's Million Separate special move.

8

The Man-Eating Temperance
(人喰いテンパランス Hitokui Tenperansu )

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In the urban center of Singapore, Kakyoin punches Jotaro and laughs information technology off as a prank, leading Jotaro to suspect that something is influencing him. In an attempt to wake him up, Jotaro punches Kakyoin, only to find that Kakyoin'due south form itself is a Stand ability. The enemy, Rubber Soul, reveals his true form below his Stand Yellowish Temperance's disguise before further taunting Jotaro with his supposed good looks. Later the fight, Jotaro interrogates Safe Soul, who reveals that 4 more Stand users are later on the group: Decease Thirteen, Empress, Hanged Man, and Emperor. Jotaro turns to exit and tell Polnareff, but Rubber Soul attacks from behind; unfazed, Jotaro pummels him and knocks him out.
Clandestine Cistron: Rero rero rero rero rero... (レロレロレロレロレロレロ)

Take Rubber Soul perform a taunt.

9

The Wandering Emperor
(さすらいの皇帝(エンペラー) Sasurai no Enperā )

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The group arrives at Calcutta, where Polnareff is challenged by gunslinger Hol Horse. As Hol Horse fires at him, Polnareff summons his Stand Silver Chariot to cut the bullet, only to watch equally information technology dodges his sword: in actuality, Hol Horse's gun and bullets are office of his Stand, Emperor. Avdol arrives in the nick of time and knocks Polnareff out of the bullet'southward path, simply another Stand appears in the reflection of the puddle beneath him, distracting him and Polnareff long enough for the bullet to enter his brow. Every bit Kakyoin arrives on the scene, Hol Horse and the reflection Stand up, Hanged Man, taunt a distraught Polnareff, who realizes that the latter Stand belongs to the man who murdered his sis. After the fight, Kakyoin and Polnareff runway down Hanged Human being'southward user, J. Geil. J. Geil hides Hanged Man in the optics of a crowd of people to attack. Notwithstanding, Kakyoin throws a money in the air, allowing Polnareff to split the Stand up apart every bit it travels to its destination. With J. Geil defenseless, Polnareff seizes the opportunity to piece him up. J. Geil'due south body lands upside-downwards on a nearby debate; as Kakyoin points out, he is now a hanged human himself.
Secret Gene: Bastard! You're running away?! (野郎!逃げる気かッ)

Finish the fight via Time Over.

10

Leeching Off a Parent's Arm! (Risk)
(親の腕かじり! Oya no Ude Kajiri! )

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Afterwards defeating J. Geil, the group heads for Varanasi, where Joseph sees a doctor regarding a strange lump on his arm. The doctor attempts to remove Joseph's arm to prevent further infection, but is instead cutting upwardly himself. The lump, speaking aloud, reveals itself to exist the Stand Empress, which has bonded itself to Joseph'southward arm. When a nurse comes in to check on the doctor, Empress confesses to the murder, causing the nurse to believe Joseph did the act. Now wanted by the constabulary, Joseph runs desperately through the city in search of a way to defeat Empress, which is steadily growing in size and bold a humanoid form. Joseph somewhen finds a barrel of coal tar, which he dips his arm into; though the tar fails to suffocate Empress, information technology succeeds in hardening the Stand up. After revealing that he created a map of the metropolis with his Stand Hermit Purple, Joseph uses his Stand to slice Empress apart.
Underground Factor: Adjacent y'all'll say, "Finish! Anything but that!" (おまえは「やめてそれだけは」という)

Consummate the stage without missing a unmarried quick-time issue.

11

Passing Towards Death (Chance)
(死への追い越し Shi e no Oikoshi )

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On a mountain road to Delhi, a automobile passes the Joestar group and blocks their mode. When the unseen driver of the car signals them to go ahead, the group is nigh hit by a truck. The group pursues the car down a dead-terminate cliffside path, only the automobile appears backside them and tries to push their own automobile off a cliff. Luckily, Kakyoin is able to take hold of the car'south wire-winch, throwing the enemy car off the cliff while saving their own. The car reforms itself and begins driving up the cliff; the commuter, ZZ, reveals his auto to be a Stand named Wheel of Fortune. The car spills gasoline on Jotaro, which ZZ ignites with an electrical spark. Though he seemingly burns to death, Jotaro manages to dig a tunnel and leave his coat to burn as a decoy. Jotaro pummels Wheel of Fortune, knocking ZZ out of his vehicle and revealing him to exist a scrawny man with muscular artillery.
Secret Cistron: A road is something you take to carve out yourself. (道というものは自分で切り開くものだ)

Complete the stage without missing a unmarried quick-fourth dimension event.

12

The Puppeteering Justice (Mini-Game)
(あやつり正義(ジャスティス) Ayatsuri Jasutisu )

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The Joestar grouping arrives at Multan, where they check into a hotel run by an elderly adult female. Soon afterward, Polnareff goes missing. Jotaro confronts the hotel'southward owner over Polnareff'due south disappearance; when she refers to him by his real proper noun, Jotaro reveals that he signed the hotel's guest volume with a fake proper noun, outing her every bit an enemy. The hotel owner, Enya Geil, reveals her mist-controlling Stand Justice, which has already possessed the town's inhabitants. The fight with Enya plays out as an altered version of the normal boxing system: the player, as Jotaro, must face an countless horde of Justice's zombies. Afterward defeating 30 of her minions, Enya herself volition appear and begin attacking with Justice; depleting Enya's health ends the mini-game. Later the battle, Jotaro announces his intention to finish off Enya before she can take some other breath. Enya attempts to prove him wrong, but finds she cannot breathe; Star Platinum is inhaling her Stand, soon causing her to pass out.
Secret Factor: Ora-ora-ora-ora-ora! (おらおらおらおらおらおらあっ)

Cease the mini-game with Jotaro'due south Ora-Ora move.

13

The Terrifying Lovers (Mini-Game)
(恐ろしき恋人 Osoroshiki Rabāzu )

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The group travels to Karachi. An enemy Stand, Lovers, infiltrates Joseph's torso, forcing Kakyoin and Polnareff to shrink their ain Stands and fight it from the inside. The fight against Lovers takes the grade of a sidescrolling shooting game. Silverish Chariot can exist used to directly attack obstacles in all directions, while Hierophant Green can shoot Emerald Splash in front of itself and use its tentacles to draw shapes that assail whatever obstacles inside them. Power-ups that increase Chariot'due south range and the power of Hierophant'south Emerald Splash tin exist obtained from defeated enemies. Later the battle, Jotaro finds Lovers'south user, Steely Dan. Steely Dan withdraws his Stand up and begs for forgiveness, and Jotaro promises that if they meet again he'll be on the receiving end of a beatdown. As soon as Jotaro turns his back, notwithstanding, Steely Dan pulls out a knife, only to find that he cannot move; Kakyoin has tied Hierophant's tentacle effectually Lovers, paralyzing it. Steely Dan offers Jotaro the down payment DIO hired him with, merely Jotaro refuses the offering and delivers the promised beatdown, incapacitating him.
Secret Factor: You don't know your enemy very well, do you? (おまえは敵を知らなすぎたようだな)

Apply Hierophant's Tentacles in the second Lovers meet.

14

The Desert Sun (Mini-Game)
(砂漠の太陽 Sabaku no Taiyō )

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While crossing the desert to Abu Dhabi, the Joestar grouping realizes that the sunday is still upwards despite their watches showing that night should have fallen. The group is struck with horror at the realization that the sunday itself is a Stand, but Jotaro calmly suggests finding the Stand'south user. The battle with Sun takes the form of a hidden-object game: a mirrored version of the user's location is shown at the botton-right of the screen, and the histrion must notice that location and throw a rock at it four times to win. If the player attacks the wrong location, Sunday volition counterattack with rays of light, causing the temperature to increase; if the temperature fills the thermometer at the top of the screen, the histrion loses. After the boxing, Lord's day dissipates, leaving the Joestar group to ponder the foolishness of its user, Arabia Fats.
Surreptitious Gene: Now let's keep to our next destination. (さぁ次の目的地に行きましょう)

End the mini-game inside thirty seconds.

15

Death Thirteen of Dreams
(夢のDEATH13 Yume no Desu Sātīn )

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En road to Egypt, the group finds themselves in a strange amusement park. A Stand named Death Thirteen appears and explains that they are within its nightmare globe, but to exist caught off-guard by the advent of Hierophant Green; Kakyoin, having activated his Stand before falling asleep, prepares to fight the Stand up. After the battle, Kakyoin finds the Stand'due south user, a baby named Mannish Boy, and scoops its feces into his nutrient.
Secret Factor: It hasn't been severed! Its torso turned into string... (切断されてないッ!胴体を紐状に)

Assail out of a special Stand summon (QCF+Stand).[three]

16

The Magic Lamp (Mini-Game)
(魔法のランプ Mahō no Ranpu )

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While crossing the Ruby-red Sea, the group stops on an isle, where Polnareff comes across a lamp; every bit he inspects the lamp, he accidentally releases the Stand Judgement hiding inside it. Judgement gives Polnareff three wishes; still wary, Polnareff wishes to revive his sis and Avdol. Though the Stand seemingly fulfills his wish, the clay replicas he creates are one-half-formed; desperate to be completed, they begin feeding on Polnareff. However, a 2nd Avdol appears and burns the clay replica: Avdol had faked his own expiry in Calcutta, and has at present returned to save Polnareff. The battle against Judgement plays out in a like way to the Justice boxing, albeit with Avdol instead of Jotaro. As clay replicas of Avdol and Sherry assail the thespian, Judgement floats in the air, oftentimes dropping down to attack or reviving destroyed replicas; once Sentence's wellness is depleted, the mini-game ends. After the boxing, Sentence runs away. Avdol and Polnareff detect a pipe sticking out of the footing; at Avdol's suggestion, the two urinate into the pipe until the user, Cameo, surrenders. Magician'southward Red then burns him, putting him out of committee.
Secret Gene: My third wish is to make you lot cry out in regret! (第3の願いは「後悔の泣き声」だッ!)

Destroy both of Judgement's clay replicas at least once.

17

Diamond Molars
(ダイヤモンドの奥歯 Daiyamondo no Okuba )

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Subsequently arriving at Jiddah, the group takes a well-deserved coffee interruption. However, the grouping shortly realizes they are holding half dozen cups instead of five, and Joseph is taken out by a Stand up inside the extra cup named High Priestess. As the Stand can possess metal objects, the group deduces that the Stand up is hiding underground and splits up. Soon after, Jotaro finds the Stand'south user, Midler. Afterward the fight, Jotaro narrowly dodges an attack from High Priestess, who claims that its teeth are every bit hard as diamond; Jotaro gain to smash the Stand's teeth, soundly defeating it.
Secret Factor: Those teeth were hard, but I knocked them all out. (硬い歯だったがたたき折ってやったぜ)

End the fight with Jotaro'southward Ora-Ora special move.

18

The Earth God Geb (Mini-Game)
(大地の神ゲブ Daichi no Kami Gebu )

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Having finally reached Egypt, the Joestar group meets up with the Speedwagon Foundation at Abu Simbel. The Foundation delivers an ally Stand user: Iggy, a dog who wields the sand-manipulating Stand up The Fool. Every bit information technology departs, the Foundation helicopter suddenly crashes; a few seconds later, Kakyoin is attacked by a water-like Stand, putting him out of commission. The Stand up prepares to assail Polnareff, but Jotaro rushes off to discover the Stand up's user, using Iggy's nose as a compass. The battle with the water Stand, Geb, plays out the same manner equally in JoJo's Venture: the player must navigate a long stretch of desert to reach the user, N'Doul, who can be defeated in a single hit. Along the way, the role player must avoid Geb equally it lunges, blocks, and creates pitfall traps. Afterwards the battle, Jotaro tries to interrogate N'Doul nigh DIO, simply Due north'Doul kills himself with his own Stand up to avoid betraying him.
Secret Factor: He's not moving... He's keeping still. (動いていないじっとしているぞ)

End the mini-game with Jotaro'south Puttsun Ora super move.

nineteen

The Prediction Is Always Right! (Adventure)
(予言は必ずあたる! Yogen wa Kanarazu Ataru! )

PSXStage19.png

The group rushes to Aswan to drop Kakyoin and an injured Avdol off at a hospital. Following them are Oingo, user of the disguise Stand up Khnum, and his brother Boingo, wielder of the hereafter-predicting volume of Thoth. Though Avdol'south injuries are light, Kakyoin volition have to be left behind due to his serious wounds. For now, the three agile heroes cease at a cafe, where Oingo disguises himself as a waiter and poisons their tea. The group drinks the poison, simply Iggy interferes and causes them to spit it out. Undiscouraged, the brothers continue following the party, attacking an ugly man on the mode for no reason. The 2 brothers catch up to the Joestar group equally they prepare to drive to the infirmary. Oingo, disguised as Jotaro, plants a bomb in an orange inside the car, merely to be blown upward himself. As the Joestar group drives off, the ugly man returns with a gang behind him to assault the two brothers, hospitalizing them.
Hugger-mugger Factor: The brothers were retired without a fight. (兄弟は仲良くリタイアしてしまいました)

Consummate the stage without missing a single quick-time event.

xx

The Sword of Anubis
(アヌビスの剣 Anubisu no Tsurugi )

PSXStage20.png

The Joestar grouping takes a boat to Kom Ombo, where Polnareff crosses paths with an enemy named Chaka, wielder of the sword Anubis. After the fight, Polnareff lets Chaka alive, albeit out of commission, and decides to take his sheathed sword.
Undercover Factor: This rapier is Chariot'south secret. (この剣針はチャリオッツの奥の手だぜ)

End the fight with Polnareff'south Last Shot super movement.

21

Be Careful When Shaving
(ヒゲ剃りに御用心 Higesuri ni Goyōjin )

PSXStage21.png

Jotaro and Polnareff visit a barber named Khan, Polnareff still carrying Chaka'due south sword. Polnareff gives Khan the sword and asks it to place it down somewhere; upon unsheathing the sword, the barber announces himself to be Anubis and attacks. After the fight, the hairdresser praises Jotaro's Star Platinum earlier passing out, and the 2 heroes realize the sword can possess people.
Secret Factor: Impossible... He caught the blade! (まさか・・・白刃取りをやるとは)

Perform Jotaro'due south Guard Abolish (QCF+Assault).

22

Anubis + Chariot
(アヌビス+チャリオッツ Anubisu Purasu Chariottsu )

PSXStage22.png

Polnareff tries to pick up the unsheathed Anubis, but the bract possesses him every bit well. After the fight, Jotaro shatters the sword, waking Polnareff from its spell. The largest shard of the sword possesses a young male child, who tries to throw the shard at Jotaro; however, the boy trips on Iggy and misses, accidentally throwing Anubis into a river.
Cloak-and-dagger Factor: Simply at present I've learned that, as well. (しかしそれももう覚えた)
Have Anubis Dual-Wielding Polnareff counter Jotaro'southward Ora-Ora special movement or Puttsun Ora super move.

The grouping stays in a hotel at Luxor later on Anubis's defeat. While there, Joseph is shocked by a ability outlet. The next morning time, Jotaro and Polnareff ready off as Joseph sleeps in. The player must choose betwixt following Joseph or Polnareff, leading them to Stage 23 or Stage 24 respectively.

23

A Woman with Wonderful Legs
(脚がグンバツの女 Ashi ga Gunbatsu no Onna )

PSXStage23.png

Joseph is affected by Bastet's magnetism ability. The user, Mariah, reveals herself and brags nigh Bastet's inescapable ability before herself escaping Avdol. Joseph warns Avdol about the Stand up's electric outlet, just Avdol has already touched one; thus, the two agree to dissever and act individually. After the fight, Joseph and Avdol corner Mariah as their bodies begin to be crushed by the metallic they've attracted. The ii exploit their magnetism to crush Mariah between themselves, knocking her unconscious and nullifying her ability.
Undercover Cistron: Tin can yous end the force of magnetism? (この磁力を止めてくれないのか?)

Touch Mariah's power outlets 7 times.

24

I Don't Want to Be Young Again
(若がえりは御免 Wakagaeri wa Gomen )

PSXStage24.png

Polnareff senses an enemy following him, just is besides slow to react and is temporarily turned into a kid by his Stand, Sethan. The enemy, Alessi, gloats near how much he loves to bully little boys. After the fight, Jotaro confronts a wounded Alessi, who manages to plough him into a child. However, even without a Stand, the young Jotaro manages to beat Alessi up; once the ability is lifted, a restored Jotaro and Polnareff waste no fourth dimension finishing him off.
Secret Factor: You've get a kid agaaaain! (子供になっちまってるウウウ)

Accept Alessi plough Polnareff into a child at least once.

39

Shooting DIO?! (Actress)
(DIOを撃つ!? DIO o Utsu!? )

PSXStage39.png

Meanwhile, Hol Horse meets with DIO in Cairo to report the defeats of his latest minions. DIO dismisses Hol Horse'southward report and urges him to battle the Joestars directly, inciting Hol Horse to attack him. Later the fight, Hol Horse puts his gun to DIO'south caput, but DIO somehow appears behind him. Praising his tenacity, DIO leaves Hol Horse to contemplate the overwhelming power of his Stand.
Hole-and-corner Factor: How did he get behind me...? (どうやっておれの背後へ・・・?)

Set on Evil Incarnate Dio during his The Scale of Fear special move.

25

The Soul-Stealing Gamble (Mini-Game)
(魂を奪うギャンブル Tamashi o Ubau Gyanburu )

The Joestar group travels to Giza, where a gambler named Daniel J. D'Arby challenges Polnareff to come across which of two pieces of meat a cat will consume beginning. Polnareff guesses incorrectly, and D'Arby takes his soul with his Stand Osiris, incidentally revealing that the cat is his. In order to salve Polnareff, Joseph bets his soul on a game involving dropping coins in a glass of water; whoever drops the coin that makes it spill loses. D'Arby cheats at the game and drops more coins than the glass should handle, causing Joseph to mentally surrender and forfeit his soul. Fed upwards with D'Arby'south antics, Jotaro challenges the gambler to his favorite game, poker. Should the actor choose to bluff, Jotaro chooses non to look at his cards before betting Avdol'southward soul, as well as his mother'southward. D'Arby, unable to know if Star Platinum looked at or swapped his cards, goes insane nether the pressure and folds, putting him out of commission.
Secret Cistron: I'd take been horrified if I knew. (もし知っていたらゾッとしたぜ)

Win either the cat or coin mini-game, or win the poker mini-game past bluffing.

26

The Predictions are Absolute
(予知は絶対 Yochi wa Zettai )

PSXStage26.png

The group finally arrives in Cairo, where the newly-formed team of Hol Horse and Boingo is waiting for them. Polnareff notices Hol Horse and holds him at swordpoint, merely is distracted by Boingo from beneath a box. After the fight, Boingo escapes despite Hol Horse being retired. Boingo realizes that revenge isn't a cause worth living for and kicks his box away, declaring his intention not to alive in fear anymore; the box hits Iggy, who attacks and hospitalizes Boingo, destroying his newfound confidence.
Hugger-mugger Gene: I missed! What'south going on here?! (ハズレたァッ!どういうことだ!?)

Stop the fight without being hitting by any of Hol Equus caballus'south bullets.

27

The Ice Bird
(氷の鳥 Kōri no Tori )

PSXStage27.png

The Joestar group hires an informant to detect DIO's mansion. As Iggy is wandering through boondocks, he watches as the informant is crushed by a giant icicle in front of the building he seeks. The culprit is a Stand-using bird named Pet Shop, wielder of the water ice Stand up Horus. Despite Iggy's amend judgement, he engages the bird knowing it cannot let him go abroad. After the battle, Iggy gloats over his victory but realizes it means an end to his carefree life without boxing. For now, Iggy decides to tell the grouping where DIO's mansion is, as an act of revenge confronting his foe.
Hole-and-corner Gene: I- I'll merely hide in hither for a while... (し、しばらくここに隠れていよう)
Block an attack at least ten times.

The Joestar grouping finally arrives at DIO's mansion. Telence T. D'Arby, Daniel's younger brother, greets them at the door and effortlessly dodges a dial from Star Platinum. An illusory Stand creates a hole in the mansion'south floor, which Telence drags Jotaro, Joseph, and Kakyoin into. As they are sucked in, Joseph commands Avdol to burn down the mansion if they practice not return in ten minutes; after ten minutes laissez passer, the remaining three heroes decide to enter the mansion themselves. The role player must cull between following Polnareff or Jotaro, leading them to Stages 28 and 29 or Stage thirty respectively.

28

Undetectable (Mini-Game)
(探知不能 Tanchi Funō )

PSXStage28.png

The battle against the illusory Stand, Tenore Sax, is largely a echo of the battle against Sun. The player must over again find the location shown at the bottom-right of the screen; this time, target Kenny G. moves against an Escher-esque backdrop, making the task of finding him quite difficult. Thankfully, the player has a trick up their sleeve: Avdol'south burn down can be used three times to point in the direction of Kenny 1000. Once the player hits Kenny M. four times, the mini-game ends. After the boxing, the labyrinth within the mansion disappears, exposing its truthful layout.
Hugger-mugger Factor: It all happened and then fast... (あっという間だったな)

End the mini-game within xl seconds.

29

The Nighttime Void's Trajectory
(暗黒空間の軌跡 Ankoku Kūkan no Kiseki )

PSXStage29.png

With both Avdol'due south flames and Iggy'southward olfactory organ on their side, Avdol is sure that nothing tin sneak upward on the group. Just and so, a Stand appears behind Avdol out of thin air. Avdol pushes Polnareff and Iggy out of the Stand's way, but immediately vanishes. The Stand'due south user, Vanilla Water ice, declares Avdol dead, as he has disappeared into his Stand up Cream's void. Though Polnareff refuses to believe Avdol'south death, Vanilla Ice declares his intent to scatter the entire grouping's atoms within his void. Afterwards the fight, a weakened Polnareff sacrifices himself for a severely-wounded Iggy, only for the domestic dog to use the last of his energy to save him instead. Polnareff stabs Vanilla Ice to death, only he immediately recovers; realizing his enemy is a vampire, Polnareff slices open a wall, exposing him to sunlight and disintegrating him. After briefly seeing Avdol and Iggy'south souls ascending, Polnareff resolves to movement deeper into the mansion toward DIO.
Cloak-and-dagger Cistron: Too irksome, Vanilla Ice! (のろいぜヴァニラ・アイス)

End the fight with Polnareff's Throw.

30

A Video Game of Souls (Adventure)
(魂のTVゲーム Tamashii no Terebi Gēmu )

PSXStage30FMega.png

PSXStage30Baseball.png

The three abducted heroes notice themselves on a strange island with Telence. At Telence's asking, Kakyoin steps up to claiming the younger D'Arby brother in the racing game F-Mega. Both of their cars take off at the same speed, and manage to stay neck-in-neck through the first six curves. D'Arby'south machine gains the pb in an acceleration tunnel, merely Kakyoin uses his car'south energy to knock D'Arby off the track... onto a farther section of the course. Kakyoin internally admits defeat, and Telence's Stand up Atum removes his soul. Afterwards Telence warns the Joestars that killing him means killing Kakyoin, Jotaro challenges D'Arby to a game of Oh! That'south A Baseball!. Though Jotaro scores four habitation runs in his first inning at-bat, D'Arby scores 3 consecutive home runs, leading Jotaro and Joseph to suspect Atum tin read minds. To counter this power, Jotaro begins announcing the direction of his pitches in advance. Telence confirms Jotaro'due south forecasts are accurate, simply is completely dumbfounded when the pitches alter direction regardless. In his shock, Telence releases his grip on Kakyoin'southward soul. After learning that Joseph had been using Hermit Purple to play the game for Jotaro, Telence begs for forgiveness; reading Jotaro's mind, he realizes that the answer is a house "Ora-Ora".
Undercover Factor: Is it the "Ora-Ora" thing, maybe?! (もしかしてオラオラですかーッ!?)
Complete the stage without missing a single quick-fourth dimension effect.

Regardless of whether the player chose Jotaro or Polnareff, the group reunites soon after Vanilla Ice'south defeat, with Kakyoin bringing a weak vampire named Nukesaku equally a guide. The grouping reaches DIO's coffin and asks Nukesaku to open up it, only for Nukesaku himself to be revealed inside. The heroes, mortified, chop-chop escape the mansion; with the sun at present setting, however, DIO is prepared to hunt them down. Joseph and Kakyoin decide to retreat, but Polnareff goes off alone to face up DIO head-on; Jotaro follows Polnareff, stating that the group will be attacking DIO from both sides. The actor must choose between following Kakyoin or Jotaro, leading them to Stages 31 and 32 or Stages 33 and 34 respectively.

31

The Threat of The World
(世界(ザ・ワールド)の脅威跡 Za Wārudo no Kyōi )

PSXStage31.png

DIO notices that the heroes are trying to surround him. Narrowly dodging an assail from Hierophant Green, DIO realizes that he is already surrounded by Hierophant'due south tentacles. Though Kakyoin intends to use Hierophant's tentacles to reveal DIO's Stand ability, DIO declares him a fool and summons his earth-conquering The World. Subsequently the fight, DIO stops fourth dimension and impales Kakyoin through the chest in front of Joseph. Kakyoin fires a terminal Emerald Splash at a clock tower before passing away, giving Joseph a clue to the Stand up's true power.
Clandestine Gene: Hierophant'southward Field! (「法皇」の「結界」!)

Finish the fight with Kakyoin's Hierophant's Field special move.

32

The Stand That Rules the Earth
(世界を支配するスタンド Sekai o Shihai Suru Sutando )

PSXStage32.png

While running from DIO, Joseph realizes the meaning of Kakyoin'south message: The World's truthful ability is to stop time. DIO goes in for the kill, but stays his hand, equally Joseph is protecting himself with the sunlight Ripple energy passed down from his granddad. After the fight, Joseph encounters Jotaro, and barely has enough time to warn him of DIO's true power before DIO stops time. Remembering his Stand'south gradual evolution, DIO overcomes Joseph's Ripple by throwing a knife at his throat. Time resumes, Joseph falls dead, and DIO announces that Jotaro will be the next to die.
Underground Cistron: Free energy of the sun, Ripple! (太陽のエネルギー「波紋」ッ)

End the fight with Joseph's Hermit Web special move.

33

The Aforementioned Blazon of Stand!
(同じタイプのスタンド! Onaji Taipu no Sutando! )

PSXStage33.png

Despite Joseph'due south warning, Jotaro approaches DIO and confronts him head-on. The adversaries test their Stands' speed; The World comes out on top, managing to scrape Jotaro'southward leg. Unfazed, Jotaro complains most his pants' ripped cloth. After the fight, Jotaro is seemingly killed. Wary of the Joestars' luck, DIO grabs a signpost and moves to cut off his caput.
Secret Factor: Comparing the speed of our rushes? (突き(ラッシュ)の速さ比べか)

Initiate a Blazing Fists Match with Jotaro'southward Ora-Ora special move or Puttsun Ora super move.

34

Make Sure He's Dead
(完全なるとどめ Kanzen Naru Todome )

PSXStage34.png

Polnareff suddenly attacks DIO from above, managing to stab his head. However, DIO simply stops time and punches Polnareff in the caput, knocking him to the footing. After the fight, DIO states his intention to finish off Jotaro first and bring the Joestar Egypt Bout Group to an end.
Secret Cistron: Go directly to hell, DIO! (くたばりやがれッ!DIO)

End the fight with Polnareff's Falling star special move.

35

The Faraway Journey, Farewell Friends
(遥かなる旅路 さらば友よ Haruka naru Tabiji Saraba Tomo yo )

PSXStage35.png

After confirming that Jotaro has no heartbeat, DIO prepares to cutting off his head. Suddenly, Star Platinum attacks and Jotaro gets up, having stopped his own heartbeat. DIO, wounded past the assault, tries to escape, but Jotaro pummels him and sends him flying. Withal, DIO is thrown to the very aforementioned place he was trying to escape toward: the resting place of Joseph Joestar's torso. Draining Joseph's blood, an invigorated DIO prepares to terminate the boxing once and for all.
Surreptitious Factor: I stopped fourth dimension... (おれが時を止めた・・・)
Have DIO stop time, then finish the fight subsequently his Super Combo Gauge runs out by using Jotaro's Star Platinum The Earth super move.

PSXEnding.png

Later the fight, DIO performs a last-ditch kick attack with The World. Star Platinum punches The World'south leg, shattering the Stand up and thus destroying DIO's head. Joseph and DIO's bodies are recovered by an ambulance, and Joseph is revived through a blood transfusion between the two bodies. The next morning, Jotaro and Joseph place DIO's remains under the sunlight, permanently catastrophe DIO's menace. At an airport in Cairo, the Joestars bid adieu to Polnareff, remarking on the bizarre however enjoyable experience they shared together. Meanwhile, in Nippon, a fully-recovered Holy senses the return of her father and son.

JoJo Power Unlockables

250

Tower of Grayness fight available in Volume Mode.

300

Strength mini-game available in Book Mode.

350

Rubber Soul unlocked as a playable grapheme.

400

Tarot Carte du jour Reading mini-game available in Book Mode.

450

Effect Test available in Gallery Mode.

500

Newly-Drawn Images available in Gallery Style.

550

Justice mini-game available in Volume Mode.

600

Lovers mini-game bachelor in Volume Mode.

650

Sunday mini-game available in Book Mode.

700

Death Thirteen fight bachelor in Volume Fashion.

750

Judgement fight bachelor in Book Mode.

800

Stage Pattern available in Gallery Mode.

850

N'Doul fight available in Book Mode.

900

Sound & Voice Test available in Volume Manner.

950

Character Design available in Gallery Mode.

thou

Khan unlocked equally a playable character.

1050

Sound Design available in Gallery Mode.

1100

Secret File bachelor in Gallery Fashion.

1150

D'Arby's cat mini-game available in Book Fashion.

1200

D'Arby'due south money mini-game available in Volume Mode.

1250

D'Arby'due south poker mini-game bachelor in Volume Fashion.

1300

Hol Equus caballus & Boingo unlocked as a playable character.

1350

Pet Store fight bachelor in Book Mode.

1400

Tenore Sax mini-game available in Book Way.

1450

Fearless Kakyoin unlocked as a playable character.

1800

Rare Detail bachelor in Gallery Mode.

Differences from the Manga

  • In Super Story Fashion, many of the scenes surrounding the battles are either altered or cut:
  • Avdol relating his meeting with DIO has been moved to immediately later on his boxing with Jotaro.
  • Kakyoin's flashback to his meeting with DIO has been moved to immediately after his battle with Jotaro.
  • Jotaro's get-go coming together with Kakyoin exterior schoolhouse has been cut, and Jotaro extracts his flesh bud at the infirmary rather than at the Kujo household in both Super Story Mode and Arcade Mode.
  • The group's get-go meeting with Jean Pierre Polnareff on a prowl ship has been cut.
  • Near of the Strength arc has been cutting, leaving but the battle with Forever and its aftermath.
  • Joseph using Hermit Purple to reveal Kakyoin as a traitor has been cut.
  • Polnareff's showtime encounter with Hanged Human has been cut, and Hanged Man merely distracts Avdol rather than stabbing him.
  • Nena's role has been cut from the story birthday, though she appears in one of Hol Horse'south battle intros and a special Time Over animation with Polnareff.
  • Hol Horse'due south and Polnareff's fights with Justice accept been cut; Enya'south decease and Lovers entering Joseph also occur offscreen.
  • Virtually of Jotaro's scenes with Steely Dan accept been cutting, and Steely Dan'south beatdown is remarkably shorter than in the manga and anime.
  • The Sunday fight's catastrophe is cut downwards to two lines.
  • All events in the Decease Xiii arc prior to the concluding dream sequence have been cut.
  • Avdol posing equally his own male parent and Polnareff learning that the group hid Avdol'southward survival from him accept been cut.
  • The High Priestess arc has been entirely reworked to take place on land rather than at bounding main, making a confrontation betwixt Jotaro and the Stand's user possible.
  • The group meeting Iggy has been cutting.
  • Boingo's come across with a tourist and most of Oingo'south antics with the orangish flop are cut.
  • Chaka killing his father and ane of his father's friends has been cut.
  • Rather than being assaulted past a policeman, Polnareff becomes possessed past Anubis only by picking upwards the blade.
  • Much of the Bastet arc, notably Joseph'southward antics with an elderly woman, has been cut.
  • Much of the Sethan arc, notably the woman who takes in a pocket-size Polnareff, has been cut.
  • D'Arby'south collection of souls has been cutting.
  • Much of Hol Horse and Boingo's antics, including punching a woman to save her from a scorpion, have been cutting.
  • Chibi and Buchi have been cut along with their owner, and thus Iggy nearly drowning is also cut.
  • Polnareff considering and refusing escape from DIO's mansion has been cut.
  • Telence'south doll collection has been cut.
  • The automobile hunt between Joseph and DIO, including Wilson Phillips'south unabridged appearance, has been cut.
  • Jotaro moving in DIO's stopped time is cut; as such, he cannot do so until Affiliate 35, and just if the player activates his Star Platinum The Earth super motility.
  • Joseph'southward prank on Jotaro has been cut, as has Joseph and Jotaro's offer to take Polnareff to Nihon with them.
  • Much of each grapheme's story in Arcade Mode is not logically explained. One case is in Kakyoin's storyline: afterwards encountering Jotaro, his story immediately jumps to Devo without introducing his victim Polnareff in Hong Kong first.
    • Many character-altering injuries were downplayed or outright cut, such as with Polnareff and Iggy.
  • The playable villains have very different storylines from the manga in Arcade Mode. Nearly small villains turn on Dio in their Arcade Mode storylines, while Dio himself must face a surviving Avdol and Iggy in his storyline.
    • New scenarios were also written for Fearless Kakyoin, explaining his lengthy hospital stay as a result of Mannish Boy's revenge, and Proud Lineage Joseph, explaining his advent as a result of Alessi's Stand power.
  • Midler is seen with a new graphic symbol pattern as the result of a collaboration between Araki and Capcom. She has been drawn by Araki with this new design e'er since.
    • In the Stardust Crusaders anime accommodation, her character design was reverted to her manga appearance.
  • DIO's explosive death is less violent in the game, as he merely flies offscreen to his doom. In the manga and anime, DIO's head explodes; in the Japanese and Hd versions, his upper body explodes with it.
  • While D'Arby'south cat mini-game is rigged against the player the first time it is played in Super Story Mode, it is possible to win the mini-game legitimately by replaying it in Super Story Mode or Book Mode.

Localization

The game'south English localization changes the names of several characters to avert possible legal issues. Most of these localized names have never been used since.

  • Proud Lineage Joseph (誇り高き血統ジョセフ) was shortened to JoJo (inadvertently making him the titular character).
  • Evil Incarnate Dio (邪悪の化身ディオ!!) was renamed to Shadow DIO.
  • Anubis Dual-Wielding Polnareff (アヌビス二刀流ポルナレフ) was renamed to Black Polnareff.
  • Fearless Kakyoin (恐怖をのり越えた花京院) was renamed to New Kakyoin.
  • Iggy was renamed to Iggi.
  • Devo the Cursed was renamed to D'bo, the Cursed One.
  • Vanilla Ice was renamed to Iced.
  • Chaka was renamed to Chaca.
  • Alessi was renamed to Alessy.
  • Mariah was renamed to Mahrahia.
  • Oingo and Boingo were renamed to Oing and Voing.
  • Rubber Soul was renamed to Robber Soul.
  • Khan was renamed to Kan.
  • Due north'Doul was renamed to N'Dool.
  • Holy Kujo was renamed to Holley Kujo.
  • J. Geil was renamed to J. Gale.
  • Enya was renamed to Northward-Yah.

In addition, the blood in the game is colored white, and DIO's defeat in Story Mode is changed to him being sent flying off-screen (where he presumably dies). Near the start of N'Doul'due south bonus stage, an blitheness of Geb reacting to the dead helicopter pilot's watch alarm and cutting off his mitt has been removed,[4] and the bract of Chaka'southward sword is changed to a wooden chocolate-brown color in every sprite information technology appears in. Dissimilar in all other versions, these changes apply to the Japanese edition of the PlayStation version likewise.

JOJO POKE

JOJO POKE on the PocketStation.

Unlockable graphic symbol portraits in JOJO POKE.

JOJO POKE (ジョジョポケ) is a game for the Sony PocketStation, a retention card peripheral for the PlayStation. The device was only released in Japan in 1999, as a response to the Sega Dreamcast's VMU peripherals. The PocketStation requires physical connection to a PlayStation'south memory carte du jour slot to utilize its storage functionality, but it is as well capable of running standalone software; this software was typically included equally bonus content on the discs of compatible PS1 games. By connecting the PocketStation to the PlayStation version of JoJo's Bizarre Adventure, the player can download JOJO POKE to the portable system. JOJO POKE features vii mini-games themed later Stardust Crusaders, and has its own unlockables in the course of graphic symbol portraits.[five] Unsurprisingly, JOJO POKE (along with all PocketStation functionality) was cut from versions of the game released outside Nippon.

Gameplay Modes

The eight gameplay modes in JOJO POKE.

  1. Independent Arm (インディーズアーム): The actor controls Hierophant Greenish's arm and moves effectually a playing field, avoiding walls and collecting gems. Collecting the gems in the numbered order shown earlier gameplay profoundly increases the player's score. The gameplay itself bears a resemblance to Snake.
  2. Flip Over the Tarot! (タロットをめくれッ!): A memorization game that involves the thespian flipping over tarot cards in the correct order.
  3. Speed! (スピード!): The thespian must align the reticle with the moving pointer and printing the large push at the right fourth dimension in order to grab Lovers with Star Platinum.
  4. Detect the Coffee Flavor! (コーヒー味をさがせッ!): A Beat out game variant where the player must watch iii moving pieces of flavored gum and select the correct one afterward.
  5. Oh... Bravo!! (おお…ブラボー!!): A game that requires the player to stab falling coins with Silverish Chariot in time to the background music. Four difficulty options are available, with each having its ain music and coin pattern.
  6. Run, Joseph! (走れッ! ジョセフ): A vertically scrolling game where the histrion, every bit Joseph, must run and jump over obstacles in i of iv stages.
  7. Take a chance Mode (冒険モード): A game that encompasses the other half-dozen mini-games. Players progress forwards on a "Travel Trail" map from Nihon to Cairo in real-time. Occasionally, characters will halt the player'southward progress and challenge them to a mini-game; completing the challenge volition unlock their character portrait, while failing it volition reset the player'south progress on the map. Each time Run a risk Mode is cleared, a hidden character in the PS1 game is unlocked and tin be accessed past linking the PocketStation to the game.[6]
  8. Travel Tracks (旅の軌跡): A gallery mode in which the player can view their unlocked character portraits and clear rewards.

Gallery

Artwork

Sprites

Stages

Loading Screens

Promotional Textile

Commercial

Manuals

  • PlayStation Education Manual United States of America

Trivia

Concept fine art of unused characters

  • In the game'south Hole-and-corner File, at that place is concept artwork of Roses, Kars, Wamuu, Esidisi, Wired Beck, and Stroheim from Battle Tendency, indicating that they may have been fix to announced in the game during evolution.
  • While some of its sound furnishings accept been borrowed from the Darkstalkers series, the unique sound furnishings used in this game have been recycled several times in other titles from Capcom, including Capcom vs. SNK ii, Capcom Fighting Development, Marvel vs. Capcom 2, and fifty-fifty the Street Fighter series.
    • Regarding the Darkstalkers series, Evil Incarnate Dio uses a vocalism filter similar to that used by one of the games' characters, Jedah Dohma (from Vampire Savior). In addition, Dio is voiced by the aforementioned voice role player equally Jedah (Isshin Chiba) in this game. This adaptation is the only time Dio'southward voice is rendered with a filter; in all other adaptations, he speaks without any notable filters or distortions.
  • Some of the visual effects used in this game (particularly the sparks, dust, and super sparks) accept been borrowed from Capcom's Marvel vs. series.
  • DIO'south Route Roller super move, which has him pummel a steamroller repeatedly until it explodes, mirrors the 1993 OVA where the tank truck DIO uses explodes after he pummels information technology. In the manga and anime, the steamroller does not explode.
  • GioGio'due south Bizarre Adventure, another JoJo game developed by Capcom, has its ain versions of Super Story Way and Gallery Mode, with the same names and functions. As such, the game's scoring and progression system besides borrows heavily from this game, with GioGio Points continuing in for JoJo Ability Points. The game too features an orchestral rendition of Polnareff's theme every bit the background music for Affiliate 11-1; in addition, some cutscenes use a remixed version of the villain intro theme from this game's single-player modes.
  • The underlying mechanics of All Star Battle (and by extension, Optics of Heaven) borrow heavily from this game. In addition, All Star Boxing has ii DLC costumes for Jotaro and Polnareff based on promotional textile for this game.[7]
  • Iggy's Sand Storm super move is a reference to the Shun Goku Satsu move used by Akuma in the Street Fighter series. This is further evidenced in the game'southward debug mode, where an unused graphic shows the kanji for the discussion domestic dog ( , inu) stylized in a similar style to Akuma'due south kanji for heaven ( , ten).
  • 5 of the game's voice actors return to voice different characters in All Star Battle: Mitsuaki Madono (Kakyoin), Hōchū Ōtsuka (Proud Lineage Joseph), Sho Hayami (Vanilla Ice), Wataru Takagi (Cameo), and Toru Okawa (Joseph Joestar). Madono voices Part 8'due south Josuke, Hōchu voices Hol Equus caballus, Hayami voices Enrico Pucci, Takagi voices Okuyasu Nijimura, and Okawa voices Weather Study.
    • Hayami reprised his office as Vanilla Water ice in the Stardust Crusaders anime adaptation and Eyes of Sky. As a result, Pucci is instead voiced by Jouji Nakata in the latter.
    • Takagi reprised his part as Okuyasu in Eyes of Heaven and the Diamond is Unbreakable anime.
    • Okawa voices the narrator in the anime, and reprises his role as Atmospheric condition Report in Eyes of Sky.
  • The game's English logo became the de facto English language logo of the JoJo franchise's games until 2014, every bit All Star Battle adjusted the style of this game'southward logo. However, as of Optics of Sky, all English logos of the series now follow the style introduced by Crunchyroll.

References

  1. Capcom: JoJos Bizarre Chance for PSX
  2. ELSPA Rating (Fill-in), month confirmed in Official UK PlayStation Magazine, May 2000 (Apr 19, 2000), p.133
  3. 【TAS】ジョジョの奇妙な冒険 スーパーストーリーモード Part3【PS版】 - Niconico Video
  4. JoJo's Bizarre Risk CENSORED - N'Doul Bonus Stage (Documentary Purposes) - YouTube
  5. ジョジョの奇妙な冒険 - POCKETSTATION GENERATION - atwiki(アットウィキ)
  6. PS ジョジョの奇妙な冒険 攻略
  7. Classic JoJo'due south Baroque Adventure Arcade Artwork Inspires Free Downloadable Costumes for All Star Battle | Shoryuken

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Source: https://jojowiki.com/JoJo%27s_Bizarre_Adventure_(PS1_Game)

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